This Big Board Game set includes the Map and Counters for the game, using an enlarged version of the 2005 artwork. All Big Board Games components are coated with a proprietary clear coating which provides protection from UV light and is scuff and water resistant.
Extra set of Counters 30.00
Rolled Map – Approximately 48 x 72 inches, printed on coated paper bonded to thick Tyvek. It consists of two 48 x 36 inch sheets, trimmed to provide an apparent seamless Map when overlapped. (The original Map is 22 by 34 inches.)
Mounted Map – Approximately 48 x 72 inches, printed on coated paper adhered to 3/16 inch Poster Board. It consists of four 24 x 36 inch sections, overlapped to provide an apparent seamless Map. (The original Map is 22 by 34 inches.)
Counters – 172 1 1/6 (1.156) inch square Counters, printed on coated paper, mounted on 1/8 inch Foam Board, and precisely cut. (The original counters are 5/8 (.625) inches.)
Big Board Game Sets are NOT a complete game. A copy of the game from the publisher is required to play. The Sets do not include Rules, Scenarios, Player Aid Cards which are not Set Up cards, playing cards, dice or any other game components.
Boxed Game Description
Description of Savannah – October 9, 1779 “Poor Fellows, I Envy You” Battles of the American Revolution, Volume IV
Publisher: GMT Games, LLC Designer: Mark S. Miklos
Savannah is a 2 to 3 player game of the Siege of Savannah, an American-French force attempting to capture Savannah, Georgia. The British had held the port only three weeks, so had little time to prepare for what they knew was going to be a major onslaught from professional soldiers who had experience making and breaking sieges. (That would be the French.) The Allied forces are actually played separately, d’Estaing for the French, Benjamin Lincoln for the Americans. Coordination was difficult, as was the weather and supply. Both sides worked feverishly to prepare, both sides fought fiercely once the Coup de Main was launched.
- Low counter density — offers lots of room for maneuver.
- Decisive, substantial and marginal levels of victory.
- Random play, not ‘I go, You go’ sequence assures variability of play.
- Army Morale track measures tenacity and will to fight
- Specialty units: American and German rifle fire; American Partisans
- 8 tactics chits with some restrictions to gain close combat modifiers
- Combat results that include Pinned, Captured, and step reduction
- Historical and campaign scenarios
- Setup in minutes, play in 3 hours or less
Medium-high complexity, Low Solitaire Suitability. Contains a 22 x 34 inch Deluxe Map, Series Rulebook, Savannah Exclusive Rulebook including two scenarios, two Player Aid Cards, 55 Random Event Cards, 176 5/8″ Counters, and one 10-sided die.